Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =15,   26,  150

//////	PhysicsBody properties
//  ,      ( trash\ExplosionSkyPP.txt)
//VisualImage=0,"",false
//VisualRadius=5
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts/Sound/explosions/Plane/pp.cfg"

ExplosionPower=1.0
Animation=50500
LiveTime=12
AnimationTime=10
Ranges=3,0.01,0.32,0.33

//  Sphere Hit,  

Radius=3.0	//    ,   	//   47.7  3       ,  
TNT_equ=15	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	80,39828,	0,79656
ArmorFoug=2.2,-1,	3,1588,		0,3176
ArmorFoug=9.1,-1,				0,189
ArmorFoug=17.7,-1,				0,50

//  
ShrapnelQuantity=6769
FragmentMass=0.0007
//  : , ,  (,   )
ArmorShr=0.0,1209,	45,47,	36,119,	0,190
ArmorShr=3.7,1051,	28,36,	22,90,	0,143
ArmorShr=19.0,569,			3,11,	0,42
ArmorShr=38.0,291,					0,11